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Ever Upward and Beyond; the evolution of life

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Druza
Dafty
randomperson
Elias
TotallyNotFirstLtHurr
Glittershine
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Ever Upward and Beyond; the evolution of life Empty Ever Upward and Beyond; the evolution of life

Post by Dafty Wed Apr 15, 2015 3:08 pm

The object of the game is to survive all the eras and ascend to intelligence and stone age level civilization (at least) at the end of your evolutionary journey.

The world is like earth, but not actually earth. Like earth, it changed over time from one state of being to another. Decisions made affect your whole species everywhere, until and unless you gain a hero, which is somewhat random, though the more you reproduce the better chances of randomly getting a hero.

You gain evolutionary points by conquering biomes, which are listed below. Each has a point value which it grants you each turn. While evolution is also somewhat random, these points you gain may be spent as currency to simply buy new evolutions of your choice, though some are rather expensive, evolutions have prices ranging from 22 (the cheapest) to 500,000,000,000 points (the most expensive). Control the best biomes to evolve the fastest. This is also a pvp game, and players who are aware of each other may choose to engage each other. Defeating and consuming a player's species grants more points than normal predation would, however, the less evolved the player's species is, the fewer points it grants, and the stronger a player is, the more chance of you being the victim instead of the aggressor, which causes you to LOSE points, which are transferred to the victorious player in addition to any points gained from eating your species.

The game continues until someone achieves sentience, stone age tech (at least), and basic civilization (paleolithic equivalent). If a player goes extinct, they simply pick a new species and continue play, restarting their game in the current era as something else.

Here are the Biomes and their point values.

Land type

Desolate barrens - Arid, dead land. Think mordor. Point Value: 0
Glass field - Field of land hit by either a nuclear detonation or a fission meteor. Point Value: -5
Rock desert - Limited life, but mostly rock and sand. Similar to mars. Point Value: 2
Algae field - Huge low-elevation field of algae stretched across ground. Usually coastal. Point Value: 3
Lichen field - Huge stony field covered in lichen. Point value: 1
Bush - Scrub brush plains. Point Value: 2
Tree - Forest of trees. Point Value: 3
Jungle - Tropical jungle. Point Value: 5
Taiga - Cold terrain trees. Point Value: 2
Tundra - Flat, cold land. Point Value: 1
Swamp - Hot and muggy semi-flooded land. Point Value: 6
Rain forest - Heavy rains forest with lots of life. Point Value: 7
Fungus forest - Huge fungus makes a forest. Point Value: 5
Ice pole - Polar ice cap. Point Value: 1
Alpine - Cold mountains. Point Value: 2
Desert - Sandy desert. Similar to earth’s deserts. Point Value: 2
Permafrost - Dead land, the top eight or so inches of ground are frozen solid. Point Value: 0
Huge crater - Not completely dead, but desolate. Point Value: 2
Crater lake - Huge lake inside a meteor crater. Point Value: 4

Water type

Sandbar - A bar of semi-submerged sand, usually found in water. Point Value: 1
Shoal - A bar of semi-submerged stone, usually found in water. Point Value: 2
Atoll - A ring of small islands, usually covered in jungle. Point Value: 6
Very shallows - Ocean very close to beaches. Point Value: 5
Shallows - Oceans that are close to, but not directly touching, beaches. Point Value: 4
Open ocean - Ocean near the surface of the water. Point Value: 3
Deep ocean - Ocean not near the surface of the water. Point Value: 4
Seabed - Lowest area of ocean that isn’t deep trench or lava trench. Point Value: 4
Deep trench - Deepest parts of the ocean. Point Value: 3
Lava trench - Deep trench with a bottom full of lava. Point Value: 2
Sponge forest - Numerous humongous sponges make an underwater forest. Point Value: 6
Polar Sea - cold polar sea. Point value: 2

Special biomes

Oxygenoflorans - plants that exhale o2, effectively terraformation. Point Value: 8
Nitrogenoflorans - plants that exhale nitrogen, effectively terraformation. Point Value: 7

Euphoria weed - A greenish plant that produces calm happiness in lifeforms that eat it, but stunts brain evolution. Point Value: 4

The Black Weed - An alien plant that is invasive and harmful. It isn’t fatal to life forms, though it significantly changes the area in inhabits. Point Value: 1

Black water - Water contaminated by the black weed. Point Value: 1

Volcano island - A temporary state all land biomes that form from volcanism go through. Its deadly hot and unlivable until it changes to another biome, which is usually fairly rapid. Point Value: 0

Lava pit - Very hot and desolate, but less than 1% chance of forming from a volcano eruption. Point Value: 2

Finally, the eras you'll be playing in, and the information you need for your sheet.

Era 1: Primordial Oceans
Era 2: Early Land
Era 3: Heat Age
Era 4: Swamp Age
Era 5: Ice Age
Era 6: Giant Beasts
Era 7: Ascent of Intelligence

Your sheet & an explanation

>Species family - what specific life form you are, must be chosen from the era you're currently in
>Population:10 - how many of you there are
>Number of dedicated hunters: 3 - members who do nothing but hunt
>Number of dedicated reproducers: 1 - members who do nothing but breed and reproduce
>Native biome: (you fill this in from a list) - The place your species was born
>Evolutions: (leave this blank) - how many evolutions you have and what they are; you start with some that are innate.
>Number of points: 14 of 1,000,000,000,000,000 possible.

The current era at the start of any game is Era 1: Primordial Oceans.


Last edited by Dafty on Thu Apr 16, 2015 11:43 pm; edited 1 time in total
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Ever Upward and Beyond; the evolution of life Empty Re: Ever Upward and Beyond; the evolution of life

Post by Druza Wed Apr 15, 2015 4:50 pm

>Species family - Dragon
>Population:10 - how many of you there are
>Number of dedicated hunters: 3 - members who do nothing but hunt
>Number of dedicated reproducers: 1 - members who do nothing but breed and reproduce
>Native biome: Deep ocean
>Evolutions: (leave this blank) - how many evolutions you have and what they are; you start with some that are innate.
>Number of points: 14 of 1,000,000,000,000,000 possible.

HERE WE GO DRAGONS
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Ever Upward and Beyond; the evolution of life Empty Re: Ever Upward and Beyond; the evolution of life

Post by Dafty Wed Apr 15, 2015 6:05 pm

DRUZA

Your inherent evolutions are primordial spine, abyssic gigantism, and jawless mouth. Your species resembles a huge hagfish or lamprey, it doesn't have any sensory organs besides its mouth and tongue. Despite its very simple nature, it is a huge, strong predator.

Your breeder produced 2 offspring. Your hunters produced 5 meals. You encountered a whale carcass. The 2 offspring gave you 2 points, the 5 meals gave you 6 points.

You may expand into new biomes, move as a group to another biome, hunt, or reproduce. You may also devour the whale carcass if you wish to, as a free action which doesn't use your turn, in addition to one further action. You need to roll 2d100s.

Nearby biomes include: deep ocean x 4, shallow ocean x 1, seabed x 4

OTHER PLAYERS IF ANY

Druza's species is worth 16 points a kill if it is an adult, and grows to be up to 61 feet long at its present evolutionary state.
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Ever Upward and Beyond; the evolution of life Empty Re: Ever Upward and Beyond; the evolution of life

Post by Anon Wed Apr 15, 2015 7:58 pm

OTHER PLAYERS IF ANY.

>Species family - Infernus Diaoulous (Daemons)  
>Population:10 - how many of you there are
>Number of dedicated hunters: 3 - members who do nothing but hunt
>Number of dedicated reproducers: 1 - members who do nothing but breed and reproduce
>Native biome: Lava Trench - The place you're species was born
>Evolutions: (leave this blank) - how many evolutions you have and what they are; you start with some that are innate.
>Number of points: 14 of 1,000,000,000,000,000 possible.

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Ever Upward and Beyond; the evolution of life Empty Re: Ever Upward and Beyond; the evolution of life

Post by Dafty Wed Apr 15, 2015 8:27 pm

Anon

Your innate evolutions are fins, sense of touch, and primordial spine. The fins help your body expel the quite intense heat from the lava trench. Your sense of touch helps you locate prey and avoid lava. Your mouth is jawless, but unlike the dragons, you don't have teeth. You suck and slurp the organs entrails fat etc from your victims, usually by flexing your fins to ram yourself into a target penetrate and then suck out their entrails.

Your breeders produce 4 offspring. Your hunters produce 2 meals. You gain 4 points from offspring and 3 points from the meals. There is not enough food. You need to claim a new biome to support your population.

An earthquake happened in your vicinity, but did not affect you.

Nearby biomes include: deep sea x1, sea bed x 4 lava trench x 1

You may hunt, reproduce, expand to another biome, or move to another biome. Chose one action and then roll 2d100s.

OTHER PLAYERS

Daemons are around 4 and a half feet long and worth 5 points a kill.
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Ever Upward and Beyond; the evolution of life Empty Re: Ever Upward and Beyond; the evolution of life

Post by Gary Oak Wed Apr 15, 2015 10:39 pm

>Species family: Elves
>Population:10
>Number of dedicated hunters: 3
>Number of dedicated reproducers: 1
>Native biome: Very Shallows
>Evolutions:
>Number of points: 14 of 1,000,000,000,000,000 possible.
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Post by Dafty Wed Apr 15, 2015 10:59 pm

GARY OAK

Your inherent evolutions are primordial spinal cord, sense of sight, and jawless mouth. Your skin is a light beige in color and you have a single, primitive eye on top of your head. It can distinguish light from dark, and make out shapes. So it serves a very simple function, but it's a definite advantage. Your body is different from the other forms of fish, instead of being short and tail-like, it is long and tail-like.

Your hunters produced 4 meals, your reproducers produced 2 offspring. You gained 3 points from the 4 meals and 2 points from the offspring.

You may expand into a new biome, hunt, reproduce, or move to a new biome. Choose 1 action and roll 2d100s.

A hurricane passes near you but does not affect you.

Nearby Biomes are; shallows x 2, open sea x 4, and deep sea x 1.

OTHER PLAYERS

Gary Oak's species is worth 2 points per kill and is 3 feet long.
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Ever Upward and Beyond; the evolution of life Empty Re: Ever Upward and Beyond; the evolution of life

Post by Glittershine Thu Apr 16, 2015 8:44 am


>Species family - Lupus Superior
>Population:10 -
>Number of dedicated hunters: 3
>Number of dedicated reproducers: 1 -
>Native biome: Shallows
>Evolutions: (
>Number of points: 14

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Post by Dafty Thu Apr 16, 2015 11:50 am

GLITTERSHINE

Your Inherent evolutions are; sensitive whiskers, primordial spine, and diurnal nerves. Diurnal nerves help you to tell when it is day or night because they pick up the light's heat as it displaces into the water. The whiskers help you locate prey because when something swishes by, the whiskers pick it up.

Your body's shape is a bit more boxy than the others, so you resemble a very early manta-ray.

Your dedicated hunters produce 4 meals, your breeder produces 2 offspring. You gain 5 points from the meals and 2 points from the offspring.

You may take over nearby biomes, move to another biome, hunt, or reproduce. Choose 1 action and roll 2d100.

Nearby biomes include: Open ocean x 4, deep ocean x 1, and sandbar x 2.

OTHER PLAYERS

Glittershine's species is worth 4 points a kill and is about 4 and a half feet wide.


Last edited by Dafty on Thu Apr 16, 2015 7:06 pm; edited 1 time in total
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Ever Upward and Beyond; the evolution of life Empty Re: Ever Upward and Beyond; the evolution of life

Post by Mandingo Thu Apr 16, 2015 6:21 pm

Species: Octopus Encerrina
Population: 10
Number of dedicated hunters: 3
Number of dedicated reproducers: 1
Native biome: Sponge Forest
Evolutions: (
Points: 14
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Post by randomperson Thu Apr 16, 2015 7:03 pm

>Species family - Terassin
>Population:10
>Number of dedicated hunters: 3
>Number of dedicated reproducers: 1
>Native biome: Shallows
>Evolutions:
>Number of points: 14
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Post by Dafty Thu Apr 16, 2015 7:22 pm

MANDINGO

Your inherent evolutions are; Limbs, Primordial brain, and Swimming suction. You have 4 short leathery limbs, a simple brain with less than 1 second of memory and no sense-organ centers, (but you have a distinct and clearly purposed brain), and you suck water through your body to flex yourself so you can swim around.

Your hunters produce 4 meals, your breeder produces 2 offspring. You gain 6 points from the meals and gain 2 points from the offspring.

You may expand to another biome, hunt, reproduce, or move to another biome. Choose 1 and roll 2d100. Note that moving is different from expanding, it means you left permanently, expanding means you sent population to a new area.

Nearby Biomes include: Seabed x 4, deep ocean x 1, deep trench x 1, and shallow ocean x 1.

OTHER PLAYERS

Mandingo's species is worth 4 points a kill and grows about 6 feet long.
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Ever Upward and Beyond; the evolution of life Empty Re: Ever Upward and Beyond; the evolution of life

Post by Dafty Thu Apr 16, 2015 7:30 pm

RANDOMPERSON

Your inherent evolutions are Ridged Body, Fins, and Sense of taste. Your ridged body makes it hard for predators to eat you, the fins let you swim, and sense of taste lets you selectively hunt things, instead of just going after whatever is around. You resemble a turtle, if a turtle's whole body was a big sock with ridges all over it that are hard and prickly.

Your hunters produce 3 meals, your breeder produces 4 offspring. There is not enough food. You need more biomes. You gain 5 points from the meals and 4 points from the offspring.

You may; expand into a new biome, hunt, reproduce, or move to another biome. Choose 1 and roll 2d100.

Nearby biomes include: Shallows x 2, Shoal x 1, deep ocean x 1, and open ocean x 4.

OTHER PLAYERS

Randomperson's species is worth 6 points per kill and grows about 4 feet long.
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Ever Upward and Beyond; the evolution of life Empty Re: Ever Upward and Beyond; the evolution of life

Post by Mandingo Thu Apr 16, 2015 8:32 pm

The Encerrina hunt in the sponge forest. We'll need plentiful food before we can competently reproduce and sustain an increased population. It would be too much of a gamble to expand in our current state.

Species: Octopus Encerrina
Population: 12
Number of dedicated hunters: 3
Number of dedicated reproducers: 1
Native biome: Sponge Forest
Evolutions: (Primordial Brain, Limbs, Swimming Suction)
Points: 22
Meals: 4

Mandingo carried out 2 launched of one d100 :
94 , 18
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Ever Upward and Beyond; the evolution of life Empty Re: Ever Upward and Beyond; the evolution of life

Post by Dafty Thu Apr 16, 2015 11:02 pm

I'll be responding to everyone once everyone has posted their turns. In the meanwhile, I'm doing a quick roll.

Dafty carried out 3 launched of one d225 :
24 , 68 , 127

Dice result 1 is number of volcanos (at any explosive force, including slow flow of lava with no actual eruption) that happen this turn. Dice result 2 is number of meteors (of any size or weight, including less than 1 gram) that impact, and dice result 3 is number of earthquakes (at any magnitude, including less than 1 richter). These are not the ones that happen where specifically any one player is, a different roll is used to determine if any disasters happened where YOU specifically are, this is just to determine how many happened in the background.
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Ever Upward and Beyond; the evolution of life Empty Re: Ever Upward and Beyond; the evolution of life

Post by Gary Oak Thu Apr 16, 2015 11:22 pm

Gary Oak carried out 2 launched of one d100 :
86 , 88
>Species family: Elves
>Population:10
>Number of dedicated hunters: 3
>Number of dedicated reproducers: 1
>Native biome: Very Shallows
>Evolutions: [Primordial Spinal Cord]; [Sense of Sight]; [Jawless Mouth]
>Number of points: 14 of 1,000,000,000,000,000 possible.

1-2; HUNT I SAY! HUNT! PROVE OUR DOMINANCE OVER THESE SHALLOW BEINGS!
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Ever Upward and Beyond; the evolution of life Empty Re: Ever Upward and Beyond; the evolution of life

Post by TotallyNotFirstLtHurr Thu Apr 16, 2015 11:35 pm


>Species family - Jews
>Population:10 - how many of you there are
>Number of dedicated hunters: 3 - members who do nothing but hunt
>Number of dedicated reproducers: 1 - members who do nothing but breed and reproduce
>Native biome: Shallows
>Evolutions: (leave this blank) - how many evolutions you have and what they are; you start with some that are innate.
>Number of points: 14 of 1,000,000,000,000,000 possible.
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Ever Upward and Beyond; the evolution of life Empty Re: Ever Upward and Beyond; the evolution of life

Post by Elias Thu Apr 16, 2015 11:39 pm

>Species family - Celstarius
>Population:10 - how many of you there are
>Number of dedicated hunters: 3 - members who do nothing but hunt
>Number of dedicated reproducers: 1 - members who do nothing but breed and reproduce
>Native biome: - Polar Sea
>Evolutions: (leave this blank) - how many evolutions you have and what they are; you start with some that are innate.
>Number of points: 14 of 1,000,000,000,000,000 possible.


Last edited by Elias on Thu Apr 16, 2015 11:44 pm; edited 1 time in total
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Post by Dafty Thu Apr 16, 2015 11:41 pm

LT_HURR

Your innate evolutions are; sense of smell, primordial spine, and paddle-tail.

Paddle-tail allows you to swim a bit faster than the casual fish, and sense of smell means you have a large (hooked) nose that can sniff and locate food or danger. You have no other senses however.

You are sort of an eel, but you have smushy ooze that seeps from your nostrils, so you have a greasy texture and frankly don't taste that good. But thats incidental and not an evolution.

Your hunters produce 3 meals, your breeder produces 2 offspring. You gain 3 points from the meals and 2 points from the offspring.

You may expand into new biomes, hunt, reproduce, or move to another biome. Choose 1 action and roll 2d100.

Your nearby biomes are: shallows x4, deep sea x1, and open sea x2.

A volcano happened nearby, but didn't affect you.
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Ever Upward and Beyond; the evolution of life Empty Re: Ever Upward and Beyond; the evolution of life

Post by randomperson Thu Apr 16, 2015 11:47 pm

Dafty wrote:RANDOMPERSON

Your inherent evolutions are Ridged Body, Fins, and Sense of taste. Your ridged body makes it hard for predators to eat you, the fins let you swim, and sense of taste lets you selectively hunt things, instead of just going after whatever is around. You resemble a turtle, if a turtle's whole body was a big sock with ridges all over it that are hard and prickly.

Your hunters produce 3 meals, your breeder produces 4 offspring. There is not enough food. You need more biomes. You gain 5 points from the meals and 4 points from the offspring.

You may; expand into a new biome, hunt, reproduce, or move to another biome. Choose 1 and roll 2d100.

Nearby biomes include: Shallows x 2, Shoal x 1, deep ocean x 1, and open ocean x 4.

OTHER PLAYERS

Randomperson's species is worth 6 points per kill and grows about 4 feet long.

>Species family - Terassin
>Population:10
>Number of dedicated hunters: 3
>Number of dedicated reproducers: 1
>Native biome: Shallows
>Evolutions: Ridged Body, Fins, and Sense of taste
>Number of points: 14

1&2. Expand into shallows.
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Post by Gary Oak Thu Apr 16, 2015 11:47 pm

The member 'randomperson' has done the following action : Dices roll

'd100' : 89, 32
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Post by TotallyNotFirstLtHurr Thu Apr 16, 2015 11:49 pm

Dafty wrote:LT_HURR

Your innate evolutions are; sense of smell, primordial spine, and paddle-tail.

Paddle-tail allows you to swim a bit faster than the casual fish, and sense of smell means you have a large (hooked) nose that can sniff and locate food or danger. You have no other senses however.

You are sort of an eel, but you have smushy ooze that seeps from your nostrils, so you have a greasy texture and frankly don't taste that good. But thats incidental and not an evolution.

Your hunters produce 3 meals, your breeder produces 2 offspring. You gain 3 points from the meals and 2 points from the offspring.

You may expand into new biomes, hunt, reproduce, or move to another biome. Choose 1 action and roll 2d100.

Your nearby biomes are: shallows x4, deep sea x1, and open sea x2.

A volcano happened nearby, but didn't affect you.

I expand into the deep sea biome.
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Post by Gary Oak Thu Apr 16, 2015 11:49 pm

The member 'TotallyNotFirstLtHurr' has done the following action : Dices roll

'd100' : 49, 91
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Post by Dafty Thu Apr 16, 2015 11:57 pm

ELIAS

Your innate evolutions are; polar gigantism, blubber layers, and differentiated teeth.

Polar gigantism is a simple size increase. Blubber layers means you have fat-rolls that keep you warm and cozy even in the cold, dark waters you live in. Differentiated teeth means your huge jawless mouth has 2 types of teeth instead of just 1. One set is for catching your prey, the other set, which flexes very slightly, pulls it into your mouth.

Your hunters produce 2 meals and your breeder produces 3 offspring. You gain 4 points from your two meals and 3 points from your offspring. There is not enough food, you need to expand to new biomes.

Your nearby biomes are: Polar sea x 1, Open sea x 4, deep sea x 1, and shallows x 2.

OTHER PLAYERS

Elias's species is worth 14 points a kill if it is an adult, and grows to be around 105 feet long. Additionally, blubber layers serve as armor, so it will take less damage from attacks, but be slower in battle.
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Post by Elias Fri Apr 17, 2015 12:03 am

>Species family - Celstarius
>Population:10 - how many of you there are
>Number of dedicated hunters: 3 - members who do nothing but hunt
>Number of dedicated reproducers: 1 - members who do nothing but breed and reproduce
>Native biome: - Polar Sea
>Evolutions: - polar gigantism, blubber layers, and differentiated teeth.
>Number of points: 14 of 1,000,000,000,000,000 possible.


Elias carried out 2 launched of one d100 :
3 , 19

Stay mainly in our cozy Polar ocean, eating small fish and other animals as we spend some time reproducing and growing our population. Check out the shallows once in a while to hunt when we need more food than what the Polar has, poking at the floors of the ocean with basic curiosity at what the bottom floors feel like in difference to the Ocean, and poking and prodding to see what they lead up to.
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Post by Dafty Fri Apr 17, 2015 12:12 am

FIAT: Elias's rolls were changed by a post edit. The result of 3 and of 19 is invalid, the result that will be considered for his response is the result that was first posted, 84, 47.
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Post by Anon Fri Apr 17, 2015 6:42 am

Dafty wrote:Anon

Your innate evolutions are fins, sense of touch, and primordial spine. The fins help your body expel the quite intense heat from the lava trench. Your sense of touch helps you locate prey and avoid lava. Your mouth is jawless, but unlike the dragons, you don't have teeth. You suck and slurp the organs entrails fat etc from your victims, usually by flexing your fins to ram yourself into a target penetrate and then suck out their entrails.

Your breeders produce 4 offspring. Your hunters produce 2 meals. You gain 4 points from offspring and 3 points from the meals. There is not enough food. You need to claim a new biome to support your population.

An earthquake happened in your vicinity, but did not affect you.

Nearby biomes include: deep sea x1, sea bed x 4 lava trench x 1

You may hunt, reproduce, expand to another biome, or move to another biome. Chose one action and then roll 2d100s.

OTHER PLAYERS

Daemons are around 4 and a half feet long and worth 5 points a kill.


>Species family - Infernus Diaoulous (Daemons)  
>Population:10 - how many of you there are
>Number of dedicated hunters: 3 - members who do nothing but hunt(Your hunters produce 2 meals)
>Number of dedicated reproducers: 1 - members who do nothing but breed and reproduce(breeders produce 4 offspring)
>Native biome: Lava Trench - The place you're species was born
>Evolutions: (fins, sense of touch, and primordial spine.)
>Number of points: 22 possible.

1. expand to the deep sea

2.Hunt for creatures in the deep sea

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Post by Gary Oak Fri Apr 17, 2015 6:42 am

The member 'Anon' has done the following action : Dices roll

'd100' : 77, 15
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Post by Druza Fri Apr 17, 2015 7:44 am

Druza carried out 2 launched of one d100 :
27 , 37

>Species family - Dragon
>Population: 12 - how many of you there are
>Number of dedicated hunters: 3 - members who do nothing but hunt
>Number of dedicated reproducers: 1 - members who do nothing but breed and reproduce
>Native biome: Deep ocean
>Evolutions: (leave this blank) - how many evolutions you have and what they are; you start with some that are innate.
>Number of points: 18 of 1,000,000,000,000,000 possible.

If i can have some of the my guys eat the whale, if i can't everyone gets to eat it i guess

Action 1: Hunt
Action 2: Reproduce
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Post by Glittershine Fri Apr 17, 2015 8:53 am


>Species family - Lupus Superior
>Population:10 -
>Number of dedicated hunters: 3
>Number of dedicated reproducers: 1 -
>Native biome: Shallows
>Evolutions: (
>Number of points: 14

The lupus superior hunts in the sandbanks in order to gather more food.
Glittershine carried out 2 launched of one d100 :
14 , 87

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Post by Dafty Fri Apr 17, 2015 11:25 am

DRUZA - gained 4 points from the deep ocean biome
ANON - gained 2 points from the lava trench
GARY OAK - gained 5 points from the very shallows
GLITTERSHINE - gained 4 points from the shallows
MANDINGO - gained 6 points from the sponge forest
RANDOMPERSON - gained 4 points from the shallows
ELIAS - gained 2 points from the polar ocean
LT HURR - gained 4 points from the shallows

Guys; its really REALLY important to have your number of points be accurate and your evolutions list be up to date, you spend the points to gain evolutions immediately instead of gradually/randomly, so I need to know exactly how many you have so I can tell you what you can afford, and your evolutions list needs to be accurate so I don't accidentally give you something you either can't get yet, or already have.
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Post by Dafty Fri Apr 17, 2015 11:57 am

MANDINGO

Your hunters produce 3 meals, your breeder produces 2 offspring. You gain 2 population, 4 points from the meals, and 2 points from the new offspring.

A migrating non-player species of fish swamps the sponge forest. You eat well.

Expand, hunt, reproduce, or move?
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Post by Dafty Fri Apr 17, 2015 12:02 pm

GARY OAK

Your hunters produce 4 meals, you gained 3 points from the meals, your breeders produced 2 offspring, you gained 2 population. You gained 4 points from the meals and 2 points from the population.

Your hunting efforts are barren, utterly barren, at first, until you discover why; a huge scorpion like sea-bed creature is migrating through the area. Under attack from every direction and Gary's species to small for it to effectively hit very often, gary's species is triumphant. You gained 12 points for killing a non-player apex predator.

Expand hunt reproduce or move?
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Post by Dafty Fri Apr 17, 2015 12:14 pm

RANDOMPERSON

Gain another shallows, adding it to your native biomes. Gain 4 points from it.

Your hunters produce 3 meals, your breeder produces 2 population. Gain 4 points from the meal and 2 points from the population.

You can expand into nearby biomes further if you want to, the nearby biomes list is now; Sandbar x2, open ocean x 4, deep ocean x1, and shallows x 1.
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Post by Dafty Fri Apr 17, 2015 12:17 pm

LT_hurr

Gain a deep ocean, adding it to your native biomes and gained 4 points.

Your hunters produced 4 meals, your breeder produced 3 population. Gain 3 points from the 4 meals and 3 points from the new population.

You may expand hunt breed or move.

The new nearby biomes list includes; deep ocean x2, open ocean x4, seabed x1
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Post by Dafty Fri Apr 17, 2015 12:23 pm

ELIAS

You forgot to update, your population is now 13. Your point score is now increased by +7 as well.

Moving on; by curiously exploring about the place, you found a tiny algae plant that doesn't taste very good, but its edible to you, in doing so, you staved off starvation for the moment, but given each member of your species size, you need more biomes to reliably expand and survive.

You may expand hunt reproduce or move.

Nearby biomes include; Polar sea x 1, Open sea x 4, deep sea x 1, and shallows x 2.
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Post by Dafty Fri Apr 17, 2015 12:25 pm

ANON

Add deep sea to your native biomes list, gaining 4 points from it.

Your hunting efforts only produce 1 meal this turn, gain 2 points from that. Your breeder produces only 1 offspring, which is eating immediately, you gain no population this turn.

Nearby biomes include; Deep sea x2, open sea x4, seabed x1.
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Post by Dafty Fri Apr 17, 2015 12:30 pm

DRUZA

Your evolutions are: primordial spine, abyssic gigantism, and jawless mouth

Your hunters don't have to hunt this round, gain 6 points. Your breeder produces 5 new population, gain 5 points, plus the 2 population and 2 points you didn't add in the previous turn.

You may move expand hunt or reproduce.

Nearby biomes include: deep sea x 2, seabed x4, open sea x1.
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Post by Dafty Fri Apr 17, 2015 12:34 pm

GLITTERSHINE

Your evolutions are: sensitive whiskers, primordial spine, and diurnal nerves

Your hunters produce 4 meals, your breeder produces 3 offspring. Gain 4 points from the meals and 3 points from the offspring.

You may move expand hunt or reproduce.

Nearby biomes include: deep ocean x2, shallows x4, and sandbar x2.
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Post by Dafty Fri Apr 17, 2015 12:36 pm

Rolling to see how many background volcanos, meteors, and earthquakes happened this round.

Dafty carried out 3 launched of one d225 :
197 , 185 , 75
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Post by Druza Fri Apr 17, 2015 1:30 pm

Druza carried out 2 launched of one d100 :
51 , 39

>Species family - Dragon
>Population: 17 - how many of you there are
>Number of dedicated hunters: 3 - members who do nothing but hunt
>Number of dedicated reproducers: 1 - members who do nothing but breed and reproduce
>Native biome: Deep ocean
>Evolutions: primordial spine, abyssic gigantism, and jawless mouth
>Number of points: 33 of 1,000,000,000,000,000 possible.


Action 1: Hunt
Action 2: Expand into other deep ocean

I think im doing this right
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Post by Seeker12789 Fri Apr 17, 2015 1:37 pm

>Species family - BirdMen
>Population:10 - how many of you there are
>Number of dedicated hunters: 3 - members who do nothing but hunt
>Number of dedicated reproducers: 1 - members who do nothing but breed and reproduce
>Native biome: Sponge forest - The place your species was born
>Evolutions: (leave this blank) - how many evolutions you have and what they are; you start with some that are innate.
>Number of points: 14 of 1,000,000,000,000,000 possible.
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Post by Dafty Fri Apr 17, 2015 3:15 pm

DRUZA

You are doing this correctly. Also, you may put more populations into roles as dedicated hunters or dedicated breeders as a free action, which does not cost a roll or a turn.
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Post by Dafty Fri Apr 17, 2015 3:22 pm

Seeker12789 wrote:>Species family - BirdMen
>Population:10 - how many of you there are
>Number of dedicated hunters: 3 - members who do nothing but hunt
>Number of dedicated reproducers: 1 - members who do nothing but breed and reproduce
>Native biome: Sponge forest - The place your species was born
>Evolutions: (leave this blank) - how many evolutions you have and what they are; you start with some that are innate.
>Number of points: 14 of 1,000,000,000,000,000 possible.

Quoted you to make it easier for you to find it again since its you're first post. Welcome to the game. I'm waiting for Elias to post his next decision before proceeding after this response.

Your innate evolutions are: Evolutionary first: Fanning fins, primordial spine, and tail.

You're a creature that resembles very strongly a manta ray. You lack eyes or jaws however.

You are the first and so far only creature (in the world) that has the fanning swimming fins like manta's have in any respect approaching what they have now. This allows you to glide through water. As far as primordial spine, it means you have a tail and have a spongy ridged blob of material that stretches down your 'back' side interior and is like a soft-weak bone. And of course tail, which means you have a non-specialized tail that resembles that of an eel.

Your nearby biomes are: Sandbar x2, shallows x1, open ocean x4

You may move, take control of another biome by expanding to it, hunt in the biome you already control, or pick up stakes and move to another biome outright.

Your hunters produce 4 meals. Your breeder produces 3 population. You gain 6 points from the meal and 3 points from the population.
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Post by Mandingo Fri Apr 17, 2015 4:00 pm

Species: Octopus Encerrina
Population: 14
Number of dedicated hunters: 5
Number of dedicated reproducers: 2
Native biome: Sponge Forest
Evolutions: (Primordial Brain, Limbs, Swimming Suction)
Points: 34
Meals: 7

I'm not sure what it means that my guys ate well, but I'm just gonna go ahead and expand to the adjacent deep ocean if possible. Also, I assign 1 more member of my population as a dedicated breeder and 2 more as dedicated hunters, for a total of 2 breeders and 5 hunters out of 14 peeps.
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Post by Mandingo Fri Apr 17, 2015 4:01 pm

Mandingo carried out 2 launched of one d100 :
39 , 67
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Post by Druza Fri Apr 17, 2015 4:20 pm

Dafty i'll just split muh shit den

>Population: 10 - how many of you there are
>Number of dedicated hunters: 7 - members who do nothing but hunt
>Number of dedicated reproducers: 4 - members who do nothing but breed and reproduce
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Post by Elias Fri Apr 17, 2015 6:50 pm

>Species family - Celstarius
>Population: 13 - how many of you there are
>Number of dedicated hunters: 3 - members who do nothing but hunt
>Number of dedicated reproducers: 1 - members who do nothing but breed and reproduce
>Native biome: - Polar Sea
>Evolutions: - polar gigantism, blubber layers, and differentiated teeth.
>Number of points: 23 of 1,000,000,000,000,000 possible.


Elias carried out 2 launched of one d100 :
78 , 87

Then we shall expand to the shallows to eat! We really only like the cold, but the shallows nearby should certainly be cold enough to be alright. And have a bit more delicious plants and fish to eat! Onwards!
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Post by Anon Fri Apr 17, 2015 7:26 pm

Dafty wrote:ANON

Add deep sea to your native biomes list, gaining 4 points from it.

Your hunting efforts only produce 1 meal this turn, gain 2 points from that. Your breeder produces only 1 offspring, which is eating immediately, you gain no population this turn.

Nearby biomes include; Deep sea x2, open sea x4, seabed x1.

>Species family - Infernus Diaoulous (Daemons)
>Population:11 - how many of you there are
>Number of dedicated hunters: 3 - members who do nothing but hunt(Your hunters produce 2 meals)
>Number of dedicated reproducers: 1 - members who do nothing but breed and reproduce(breeders produce 4 offspring)
>Native biome: Lava Trench - The place you're species was born, deep sea
>Evolutions: (fins, sense of touch, and primordial spine.)
>Number of points: 33

1.Hunt for any edible meats in the deep sea

2.We need to get more spawn to conquer more land so make our breeders breed more and have them adapt to the rampant breedings

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Post by Gary Oak Fri Apr 17, 2015 7:26 pm

The member 'Anon' has done the following action : Dices roll

'd100' : 6, 85
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